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  1. First Two Layers (F2L) of Fridrich Speedcubing Method - Speedsolving ...

    Oct 23, 2025 · First Two Layers, or F2L refers to the first two bottom layers of the 3x3x3 cube, or essentially all layers up until the last layer on larger cubes. The definition is a little different …

  2. CFOP method - Speedsolving.com Wiki

    CFOP (Cross, F2L, OLL, PLL, pronounced C-F-O-P or C-fop) is a 3x3 speedsolving method proposed by several cubers around 1981. It is also known as the Fridrich Method after its popularizer, Jessica …

  3. F2L cube state - Speedsolving.com Wiki

    A previous state of this one is the F2L-1 cube state. Use the Last F2L Slot step to have the F2L cube state, as in the CFOP method.

  4. How do i get better at f2l? - SpeedSolving Puzzles Community

    Mar 28, 2021 · Get used to intuitive F2L, then move onto the algs. They aren’t that hard, but I suggest you fully master intuitive F2L and learn the hard cases first. Practice. But not just solves, like …

  5. [Member Intro] F2l for a newbie - SpeedSolving Puzzles Community

    Jan 20, 2025 · Fairly new to speed cubing. I can do beginner method in around 2 minutes. I've been working on F2L really hard, learning algs, watching YouTube, and practicing hours a day, etc. I can't …

  6. PseudoSlotting - Speedsolving.com Wiki

    Nov 10, 2025 · Pseudoslotting is an advanced F2L technique used by many world class cubers, most notably Tymon Kolasinski. Pseudoslotting occurs when at least 2 or 3 slots are available, a corner …

  7. Sledgehammer - Speedsolving.com Wiki

    Aug 1, 2025 · The sledgehammer is a Rubik's cube algorithm used to solve specific cases in the F2L stage.

  8. Keyhole F2L - Speedsolving.com Wiki

    Feb 21, 2025 · Keyhole First Two Layers or Keyhole F2L, sometimes named working corner, is a method that solves, normally, the first two bottom layers of the 3x3x3 cube. It is an efficient method …

  9. ZZ method - Speedsolving.com Wiki

    The ZZ method is a 3x3 speedsolving method created by Zbigniew Zborowski in 2006. The method is focused both on low move count and high turning speed; during the majority of F2L, the solver only …

  10. 1 Look Line Last Layer (1LLLL) - Speedsolving.com Wiki

    About In order to bring the number of cases for the last layer down to 18, (including the solved case) some F2L influence is needed. Edge orientation needs to be solved before F2L-1, so that the last …