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The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
Nintendo has revealed in a new interview with IGN that Donkey Kong Bananza was originally planned for the Switch 1.
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Screen Rant on MSNDonkey Kong Bananza’s Best Idea Comes From A Single Nintendo Dev’s ExperimentNintendo has always been a gameplay-first studio, but the key feature of Donkey Kong Bananza comes from a single developer’s tinkering.
Players who bought the Nintendo Switch 2 with the laser focus of playing Nintendo’s exclusive titles may have been ...
Speaking to IGN about the banana-fuelled platformer, Super Mario Odyssey director and Bananza producer Kenta Motokura ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
The first thing players will notice upon booting up Donkey Kong Bananza is that its titular ape looks pretty different.
A few weeks ago, Nintendo confirmed an unusual piece of lore: Pauline is 13-years-old in Donkey Kong Bananza. This is an odd ...
Kazuya Takahashi, who is the director of Donkey Kong Banaza, added to this thought by stating: ...
Rolling Stone recently attended a preview event of Donkey Kong Bananza, going hands-on with multiple sections of the game ...
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