Oculus is calling its latest rendering tech ‘Stereo Shading Reprojection’, and says that for scenes which are heavy in pixel shading, the approach can save upwards of 20% on GPU performance. The ...
With the new version, however, Oculus says that “even at [less than 45 FPS], ASW 2.0 can maintain an acceptable view in VR, as [Positional Timewarp’s] depth-based reprojection works more accurately ...
Video games at the top end of the field continue to get more visually detailed year after year - you only need take a look at any long-running franchise, from Grand Theft Auto to The Witcher series, ...
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